Fix max charge override being set during charge pre-pass #9442
+29
−6
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Closes #9431
Description of the problem being solved:
After #7186 doActorCharges is ran early to supply charge data to other logic in CalcPerform.lua #7328 added an extra override to improve max charge count display causing the pre-pass to set the override which is then not overwritten during the main charge calculation pass. This means that conditional maximum charge mods such as "+1 to Maximum Frenzy Charges while affected by Grace" which rely on conditions set after the charge pre-pass were not accounted for in the main pass. This pr simply uses the ReplaceMod function to replace the max charges override mod during the last/main pass.
Steps taken to verify a working solution:
Link to a build that showcases this PR:
See issue